using System.Diagnostics.CodeAnalysis;
using System.Security.Permissions;
[assembly: SuppressMessage("Microsoft.Usage", "CA2214:DoNotCallOverridableMethodsInConstructors", Scope = "member", Target = "Xfinity.GameManager..ctor(System.String,Microsoft.Xna.Framework.Game)")]
[assembly: SuppressMessage("Microsoft.Usage", "CA2214:DoNotCallOverridableMethodsInConstructors", Scope = "member", Target = "Xfinity.AI.AIManager..ctor(System.String,Microsoft.Xna.Framework.Game)")]
[assembly: SuppressMessage("Microsoft.Usage", "CA2214:DoNotCallOverridableMethodsInConstructors", Scope = "member", Target = "Xfinity.Player.PlayerManager..ctor(System.String,Microsoft.Xna.Framework.Game)")]
[assembly: SuppressMessage("Microsoft.Design", "CA1020:AvoidNamespacesWithFewTypes", Scope = "namespace", Target = "Xfinity")]
[assembly: SuppressMessage("Microsoft.Design", "CA1020:AvoidNamespacesWithFewTypes", Scope = "namespace", Target = "Xfinity.Entities.Managers")]
[assembly: SuppressMessage("Microsoft.Design", "CA1020:AvoidNamespacesWithFewTypes", Scope = "namespace", Target = "Xfinity.Entities.Scenery")]
[assembly: SuppressMessage("Microsoft.Design", "CA1020:AvoidNamespacesWithFewTypes", Scope = "namespace", Target = "Xfinity.Engine")]
[assembly: SuppressMessage("Microsoft.Design", "CA1020:AvoidNamespacesWithFewTypes", Scope = "namespace", Target = "Xfinity.Engine.SceneGraph")]
[assembly: SuppressMessage("Microsoft.Design", "CA1020:AvoidNamespacesWithFewTypes", Scope = "namespace", Target = "Xfinity.Loaders")]
[assembly: SuppressMessage("Microsoft.Design", "CA1020:AvoidNamespacesWithFewTypes", Scope = "namespace", Target = "Xfinity.Player")]
[assembly: SuppressMessage("Microsoft.Design", "CA1020:AvoidNamespacesWithFewTypes", Scope = "namespace", Target = "Xfinity.Properties")]
[assembly: SuppressMessage("Microsoft.Design", "CA1020:AvoidNamespacesWithFewTypes", Scope = "namespace", Target = "Xfinity.Rendering")]
[assembly: SuppressMessage("Microsoft.Design", "CA1020:AvoidNamespacesWithFewTypes", Scope = "namespace", Target = "Xfinity.Scripting")]
[assembly:SecurityPermission(SecurityAction.RequestMinimum,Execution=true)]
[assembly: SuppressMessage("Microsoft.Usage", "CA1806:DoNotIgnoreMethodResults", Scope = "member", Target = "Xfinity.GameManager..ctor(Microsoft.Xna.Framework.Game)", MessageId = "Xfinity.Engine.Plugins.InputHandler")]
[assembly: SuppressMessage("Microsoft.Usage", "CA1806:DoNotIgnoreMethodResults", Scope = "member", Target = "Xfinity.GameManager..ctor(Microsoft.Xna.Framework.Game)", MessageId = "Xfinity.Physics.PhysicsManager")]
[assembly: SuppressMessage("Microsoft.Usage", "CA2214:DoNotCallOverridableMethodsInConstructors", Scope = "member", Target = "Xfinity.Entities.Entity..ctor(Microsoft.Xna.Framework.Game)")]
[assembly: SuppressMessage("Microsoft.Usage", "CA2214:DoNotCallOverridableMethodsInConstructors", Scope = "member", Target = "Xfinity.Entities.Entity..ctor(System.String,Microsoft.Xna.Framework.Game)")]
[assembly: System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Usage", "CA1806:DoNotIgnoreMethodResults", Scope = "member", Target = "Xfinity.Debug.GCBeep.Finalize():System.Void", MessageId = "Xfinity.Debug.GCBeep")]
